Category

humanities

Designing for Beauty, Sufficiency, and Collective Care Part 3c & Conclusion

Below is the final section of Part 3 from my recent grad school design paper in which I attempt to imagine a not-so-distant future world for the post-capitalist designer. We began by de-commodifying the basic necessities of life in Part 3a before proceeding to identify some post-capitalist design needs in Part 3b. Now, in Part…

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Designing for Beauty, Sufficiency, and Collective Care Part 3b: Imagining the World of The Post-Capitalist Designer – Identifying Post-Capitalist Design Needs

This is Part 3 of my recent grad school design paper in which I attempt to imagine a not-so-distant future world for the post-capitalist designer. We begin by de-commodifying the basic necessities of life (Part 3a) before proceeding to identify some post-capitalist design needs (Part 3b) which will then allow us to consider the roles…

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Designing for Beauty, Sufficiency, and Collective Care – Part 2b: What is Solarpunk?

This is the second section in Part 2 of my recent grad school design paper in which I explore two contemporary, post-capitalist movements that have much to offer our creative endeavor to imagine a new, ecologically sensitive design story. Degrowth and solarpunk are neither finished experiments nor cautionary tales but living, still-unfolding proposals, argued over…

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Designing for Beauty, Sufficiency, and Collective Care – Part 2a: What is Degrowth?

This is the first section in Part 2 of my recent grad school design paper in which I explore two contemporary, post-capitalist movements that have much to offer our creative endeavor to imagine a new, ecologically sensitive design story. Degrowth and solarpunk are neither finished experiments nor cautionary tales but living, still-unfolding proposals, argued over…

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Designing for Beauty, Sufficiency, and Collective Care – Part 1d: The Design Institutes of China

This is the fourth section in Part 1 of my recent grad school design paper in which I explore four laboratories of non-capitalist and postsocialist design. Please find the preceding sections below if you’d like to catch up: Introduction Part 1a: The Designed Object as Comrade in Constructivist Russia Part 1b: Advertising as Cultural Strategy…

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The Designer as Moral Compass: Minimalism, Animism, and Quaker Plaining

“Rodchenko names a new kind of emotionally affective object: the comradely object of socialist modernity. Unlike the commodities he encounters on his visit to capitalist Paris, which elicit a possessive relation that makes the objects into “slaves,” things made in the socialist East will actively promote egalitarian socialist culture. They will replace the pleasure of…

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The Kitchen Bunker: Paul Virilio and the War Logic of Fine Dining

“All of us are already civilian soldiers, without knowing it… The great stroke of luck for the military class’s terrorism is that no one recognizes it. People don’t recognize the militarized part of their identity.” –Paul Virilio, Pure War. New York, NY, U.S.A.: Semiotext(e), 1983. p. 18 We normally don’t think about Paul Virilio while…

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Losing Oneself: Brief Reflections on Identity, Roles, and Alienation

“Although the social structures in the contemporary world are less rigid than in ancient cultures, there are still many pre-established functions or roles that people readily identify with and which thus become part of the ego. This causes human interactions to become inauthentic, dehumanized, alienating. Those pre-established roles may give you a somewhat comforting sense…

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Not a Simple Sum of Interchangeable Parts: Substitutability and Rational Order vs. Aesthetic Order

“Our word “reason” goes back to the Greek verb lego, the verbal noun of which is the famous word logos, which was translated as the Latin ratio. Lego has two principal meanings: “to say” (hence the Word of John’s logos) and “to put together” (related to lechos as the marital couch). (As Whitehead states: “Logic…

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